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 !"#$%&'()#?J:0   #?d^{#?R    #?KD  #?䠣4K
#?ޭ/S#?j#?Dk`K#?ȣ`#?й    #?2٧ #?|@#?* #?    #?iEn`#?çA@#?̀#?    #?
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8  #ᘆ\ #YU@#k]#D    #	s;#kɫ#    #Ū~sk#1HJ#̙ul`#    #ԮzU#նG#nt #zbH|rh#ƀ  4 = F O X a j s |              '09BKT]fox             *              bplist00)	

 !"#$%&'()\rely heavily_encourage mutual gains_cooperate unconditionally_minimize losses_endgame goodwill gesture_redundant variables]initial phase_provoke exploitable reactions_false sense of predictability_betrayal trigger]fake comments^actually countZtrue logic_forgiveness gimmick^strategy fails_misleading variable names_secretly implementing_exploits opponents_feign innocence_opponent cooperated_strategy seem unreliable_mislead static analysis_betrayal threshold_cooperative facade_nested conditionals_unexpected input_defection logic_calculated betrayal pattern_defecting strategically^reverse pavlov_%code shows signs of blind cooperation_defect unconditionally_opponent defects frequentlyZvice versa_code implements strict tft_cooperative intent^defect earlier]player config_reward cooperation_opponent patterns_maximize defection payoffs  4 A Z v     (7BXg
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